Bannerlord Twitch Viewer Guide

Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.

As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.

The primary feature of BLT is allowing you to 'adopt' a hero in the game. Your hero can either be a random hero already inside the game world, or a newly created one. Your hero equipment can be upgraded, or replaced with custom items or tournament reward items; however you will always equip the best item you have available in each actual slot.

Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, selecting your heroes 'class', unlocking special class powers, or creating new viewer clans. Everything saves with the game, so you can join for entire campaigns, while your heroes level whenever the campaign is being played.

If you aren't sure where to start, start with !help and !adopt

Table of Contents

Commands

Channel Point Rewards

Classes

Zeus

Guts

Slink

Reaver

Cataphract

Berserker

Blue Monkey

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Upgrade System

Upgrade Counts

Fief Upgrades

Standard Fief Upgrades

Clan Upgrades

Standard Clan Upgrades

Kingdom Upgrades

Campaign Map

Legend

Map

Commands

View Table
Command Description Settings
ach Show the heroes achievements and tracked stats.

Shows: Achievements, Tracked stats

adopt Adopt a newly created Hero. Almost all other actions require an adopted hero.

Newly created wanderer

Starting Age Range: 18 to 25

Starting Gold: 50000

Starting Equipment Tier: 1

Starting Skills:

View Table
Skill Level
Melee 50 to 125
Ranged 50 to 125
Riding 25 to 75
Athletics 25 to 75
attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle

auction Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction.
Usage is !auction (custom item index) (reserve price), e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customitems' command), with a reserve price of 50000.
battle

Description: Shows detailed information about your adopted hero's current battle status, including health, mount, weapons, kills, retinue, gold, XP, and active powers.

bid Place a bid on the current auction, if one is active.
Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected.
buyattribute

Provide the attribute name (or part of it) when calling this

Amount: 1

Costs 250000⦷

buyfocus

Tier costs: 1=750000⦷, 2=900000⦷, 3=1250000⦷, 4=1550000⦷, 5=1750000⦷

Skills: Riding, Tactics, Polearm, Medicine, Two Handed, Smithing, One Handed, Leadership, Bow, Crossbow, Throwing, Athletics, Scouting, Charm, Trade, Steward, Engineering, Mariner, Boatswain, Shipmaster, Roguery

buymount Buy a randomly tiered mount for your Hero.Only for mounted classes.(1250000 gold)
capital

Enabled: True

Enabled: True

Allow Independent Clans: True

Require Ruling Clan: True

Set Cost: 500000⦷

Transfer Cost: 1000000⦷

Transfer Days: 30

Cooldown Days: 30

clan Use to manage clan actions
Usage is !clan (join/create/lead/rename/stats/leave/buy title/banner) name
Example: !clan join Banu Tammar or !clan stats

Enabled Commands: Join, Create, Lead, Rename, Stats, Fiefs, Leave, Edit Banner, Ship, Home

Join Config: Max Heroes=50, Price=50000⦷, Allow Join Players Clan?=True

Create Config: Price=500000⦷, Renown=100,

Lead Config: Price=999999999⦷, Challenge Heroes?=False

Rename Config: Price=10000⦷

Create a banner:(bannerlord.party/banner/) For long banners: !clan banner start -> !clan banner {code} (repeat) -> !clan banner end

Ship: Light/Medium/HeavyPrice=50000⦷

class Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class archer.

Tier costs: 1=10000⦷, 2=50000⦷, 3=75000⦷, 4=125000⦷, 5=750000⦷, 5=750000⦷, 6=1125000⦷

Free if you do not already have a class

Updates equipment to match new class

customitems Shows the viewers custom item list, which is required so they know what item index to use in the custom item related commands.

Shows: Custom item storage

diplomacy

New Diplomacy System: Enabled

Enabled Features: War, Peace, NAP, Alliance, Trade, CTW

War: 250000⦷, Influence x1, 20 day cooldown, 30 day minimum duration

Peace: 100000⦷, Influence x1

NAP: 100000⦷, 50 influence, Max: 5

Alliance: 150000⦷, 100 influence, Max: 3

Clan Alliance: 50000⦷ per proposal

Trade Config: Price=50000⦷

CTW: 50000⦷, 50 influence, 15 days to accept

Tribute: 100-10000⦷/day, 90 days

Truce: 30 days

discarditem Throw away one of your custom items.
Usage is !discarditem (custom item index), e.g. !discarditem 3 would discard your custom item with the index 3. The custom item index is shown in the 'customs' command.
eliteretinue

Max secondary retinue: 5

Tier costs: 1=50000⦷, 2=100000⦷, 3=200000⦷, 4=350000⦷, 5=550000⦷, 6=800000⦷

Allowed: Same culture only, Elite troops

equip Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.
Usage is !equip (blank for auto upgrade/tier number)
Example: !equip 1 or !equip

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 6=1000000⦷

equipcustom

Enabled: Yes

Usage: !equipcustom [item name or number]

Use without arguments to list your custom items

family

Family Management: Manage and view your hero's family members, including spouse, children, and parents.

Max Kids From Baby Command: 3

Usage:

- spouse

- spouse rename [name]

- spouse looks [body]

- spouse baby

- spouse skills

- children: List all children.

- [childName>]*

- [childName]* rename [name]

- [childName]* looks [body]

- [childName]* marry [viewer]* [viewer_child]*

- [childName]* [grandchildName]*

Notes:

* means command expects 1 word in that field

If 2 children are named same add a number at the end, eg Caladog1, Caladog2

fief

Description: Allows a clan leader to manage their fiefs. You can view fief info, set building projects, adjust gold boosts for construction, and view building explanations.

Usage:

• info - Shows detailed information about the specified fief.\n

• projects ... - Sets the building projects queue and daily project for the fief.\n

• gold - Changes the building boost (gold) for the fief.\n\n

• explanation - Shows the description and effect of the specified building.\n\n

formation

Usage: number

- front/back

- detach/attach

- (while detached): charge/hold/follow/gate/walls

giveitem Give one of your custom items to another viewer.
Usage is !giveitem (custom item index) (viewer), e.g. !giveitem 3 C4alad0g would give your custom item with the index 3 to the viewer called C4lad0g. The custom item index is shown in the 'customitems' command.
gold Show your heroes current gold.

Shows: Gold

heal Heals your hero over time. Only works in battle, when your hero is summoned.
heir

HeirCommand settings for age, skills, gold, inheritance, equipment, and notifications.

hero Use to adjust hero physical features
Usage is !hero gender (male/female) / !hero looks (appearance string) / !hero marry (culture/clan/name)
Example: !hero gender male

Enabled Commands: Change Hero Gender, Change Hero AppearanceMarriage

Gender Change Config: Price=100000⦷, Only on created heroes?=True

Marriage Config: Price=50000⦷, Only create spouse?=True, Allow choose by clan or name?=True

income
info
inv Shows your heroes equipped loadout and inventory, excluding custom items (do !customItems instead)

Shows: Gold, Equipment tier, Battle equipment inventory

itemstats
kingdom Use to manage clan actions
Usage is !kingdom (join/rebel/leave/stats) name
Example: !kingdom join Aserai or !clan stats

Enabled Commands: Join, Merc, Rebel, Leave, Create, Stats, Armies, Release, Expel, Tax, Sponsor

Join Config: Max AI Kingdom Clans=30, Max Player Kingdom Clans=30, Max BLT Kingdom Clans=30, Max AI Kingdom Mercenary Clans=5, Max Player Kingdom Mercenary Clans=3, Max BLT Kingdom Mercenary Clans=10, Price=150000⦷, Allow Join Players Kingdom?=True, Player Kingdom Price=150000⦷

Mercenary: Price=50000⦷, Player Kingdom Price=50000⦷,

Rebel Config: Price=500000⦷, Allow Rebelling from BLT Kingdom?=True, From BLT Kingdom Price=1000000⦷, Minimum Clan Tier=2

Create Config: Price=20000000⦷, Minimum Clan Tier=3, Minimum Fiefs Amount=2

Release: Price=50000⦷

Expel: Price=100000⦷

Tax: Min Rate=0%, Max Rate=50%

Sponsor: Gold Per Influence=1000⦷, King Cut=25%

leaderboard

Usage: !leaderboard hero (kills|deaths|battles|summons|attacks|tournaments|family) or !leaderboard clan (power|renown|members|dead|fiefs|gold|party|merc|prosperity)

nameitem You can use this to name your custom items.
Usage is !nameitem (custom item index) (name), for example !nameitem 3 Foehammer. The custom item index is shown in the 'customitems' command.
party

Commands:

!party — current party/army status

!party create — spawn a new party

!party govern [fief] — become governor of a clan fief

!party stats — detailed party stats

!party disband [index|all] — disband own party/parties

!party train / status / cancel — invest gold in troop training

!party release [all] — release BLT order on own party (or all free clan parties) and restore AI

Clan party orders (append 'all' for every free clan party):

!party siege [all] — siege an enemy fortification

!party defend [all] — smart-guard a friendly fortification

!party patrol [all] — smart-guard patrol a settlement

!party raid [all] — raid a village (fort = expand to bound villages)

!party garrison [all] — enter and stay in a friendly fortification

Smart-guard logic: (1) defend if under siege by enemy, (2) protect raided village, (3) patrol

Raid 'all' distributes parties to different villages; remainder patrol the fortification

Army subcommands: !party army [subcommand]

siege [settlement] — besiege a named enemy settlement (or auto-pick)

defend [settlement] — defend a named friendly settlement (or auto-pick)

patrol [settlement] — patrol around any named settlement (or auto-pick)

garrison [settlement] — garrison whole army at a friendly fortification

release — release the active army order and restore normal AI

status — army strength, behavior, cohesion, food, active order info

disband [index] — disband your army; king: disband any by index

leave — leave someone else's army

reassign [hero] — transfer army leadership to a hero in your army

kick [n] — kick the n weakest parties from army (army leader or king w/ index)

view — (king) list all kingdom armies with index numbers

create [hero_name] — (king) commission an NPC-led army

takeover [hero|index] — (clan leader) seize command of a clan member's army

call nearby [army_index] — call free parties near the army to join

call all [army_index] — call all free kingdom parties to join the army

join — join a kingdom army by index, bringing all free clan parties

Allied siege joining: parties allied via the diplomacy treaty system may jointly besiege a mutual enemy.

Army config:

Creation cost: 50000⦷

Max re-issue attempts: 5

Party order expiry: none

Army order expiry: none

King management: create cost 100000⦷

Clan-leader takeover: enabled

Call: base 0 influence + 25/party | nearby radius 30

Join: base 0 influence + 10/party (free for mercenaries)

Army kick: enabled

Garrison: enabled

power
powers Shows your available powers

Shows: Powers

reequip Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier.

Re-rolls your equipment at your current tier

Tier costs: 1=10000⦷, 2=25000⦷, 3=50000⦷, 4=100000⦷, 5=200000⦷, 6=400000⦷

reinforce

Enabled: Yes

Militia cost per unit: 15000⦷

Militia cap per settlement: 100

Extra militia cap for Kingdom Capital: 150

Elite cost per unit: 30000⦷

Elite cap per settlement: 50

Extra elite militia cap for Kingdom Capital: 50

rejuvenate

Age: 1

Price: 3000000

retinue Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills.
Usage is !retinue (blank or all for auto upgrade/upgrade amount)
Example: !retinue 1 or !retinue all

Max retinue: 5

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 6=800000⦷

Allowed: Same culture only, Basic troops, Militia troops, Elite militia troops

retinuelist Shows your current retinue troops.

Shows: Retinue unit list, Secondary retinue unit list

retire

Only Created Heroes?: False

skills

Shows: Skills greater than , Attributes

smitharmor Smith a custom armor item(500000 gold)
smithweapon Smith a custom weapon(1000000 gold)
stats Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier, Secondary retinue count and average tier

summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Hide-out

tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
transfer

Enabled: Yes

Allow kings to force cross-kingdom transfers: Yes

upgrade

Enabled: Yes

Allow List Command: Yes

Kingdom Leaders Can Upgrade Fiefs: No

Any Clan Member Can Upgrade Clan: No

Reserve Troops When Full: Yes

Independent Clans Count as Lords: Yes

Independent Clans Count as Mercenaries: No

vassal

Channel Point Rewards

View Table
Command Description Settings
Adopt a Random Hero Adopt a randomly selected Hero. Almost all other actions require an adopted hero.

Newly created wanderer

Starting Age Range: 18 to 22

Starting Gold: 50000

Starting Equipment Tier: 1

Starting Skills:

View Table
Skill Level
Melee 25 to 75
Ranged 25 to 75
Riding 25 to 75
Athletics 25 to 75
Support 25 to 75
Personal 25 to 75
Attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle, Hide-out

Daily Gold Adds 50,000 gold to your adopted hero.

Amount: 50000⦷

Daily XP Add 50,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment.

Skills: Automatic, based on class, equipment, and existing skills

XP: 50000

Give Player Gold Transfer 10,000 gold to the streamers character, from your hero.
Heal Streamer Heals the streamers character in battle, over time. Doesn't work on the campaign map.
Send Message In Game Sends a message in the game. If you have a hero then it will also show them next to the message.
Summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
Use Class Power Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay.

Classes

Zeus

Lightning Guy

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Zeus Tier 1 Example Zeus Tier 2 Example Zeus Tier 3 Example Zeus Tier 4 Example Zeus Tier 5 Example Zeus Tier 6 Example
Formation Ranged
Equipment

Crossbow

Fine Light Crossbow

Bolts

Heavy Bolts

Bolts

Heavy Bolts

TwoHandedSword

Ice
Passive Power

Passive Power

Quick Load I: Reload Speed: 120%

Quick Load II: Reload Speed: 130%

Quick Load III: Reload Speed: 140%

Quick Load IV: Reload Speed: 155%

Active Power

Active Power

[Lightning Strike I: Ignore 20% Armor / AoE: 25dmg in 1m] requires Total Kills >= 10 [class: (Class, Zeus)

[Lightning Strike II: Ignore 25% Armor / AoE: 40dmg in 1.5m] requires Total Kills >= 50 [class: (Class, Zeus)

[Lightning Strike III: Ignore 30% Armor / AoE: 70dmg in 3m] requires Total Kills >= 150 [class: (Class, Zeus)

[Lightning Strike IV: Ignore 35% Armor / AoE: 124dmg in 3.5m] requires Total Kills >= 300 [class: (Class, Zeus)


Guts

Big Sword Energy

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Guts Tier 1 Example Guts Tier 2 Example Guts Tier 3 Example Guts Tier 4 Example Guts Tier 5 Example Guts Tier 6 Example
Formation Heavy Infantry
Equipment

TwoHandedSword

Ice
Passive Power

Passive Power

Physique I: 110% HP

Physique II: 115% +25.0 HP

Physique III: 120% +40.0 HP

Physique IV: 130% +80.0 HP

Active Power

Active Power

[Rage I: Add: 15% Knock Back, 15% Knock Down, 10% Shrug Off, 5% Mount Rear, 5% Dismount] requires Total Kills >= 10 [class: (Class, Guts)

[Rage II: Add: 15% Knock Back, 15% Knock Down, 10% Shrug Off, 5% Mount Rear, 5% Dismount / Ignore 10% Armor / 5% Unblockable / 5% Cut Through] requires Total Kills >= 50 [class: (Class, Guts)

[Rage III: Add: 20% Knock Back, 20% Knock Down, 10% Shrug Off, 5% Mount Rear, 5% Dismount / Ignore 10% Armor / 10% Unblockable / 5% Shatter Shield / 20% Cut Through] requires Total Kills >= 150 [class: (Class, Guts)

[Rage IV: Add: 20% Knock Back, 20% Knock Down, 10% Shrug Off, 5% Mount Rear, 5% Dismount / Ignore 10% Armor / 10% Unblockable / 5% Shatter Shield / 30% Cut Through] requires Total Kills >= 300 [class: (Class, Guts)


Slink

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Slink Tier 1 Example Slink Tier 2 Example Slink Tier 3 Example Slink Tier 4 Example Slink Tier 5 Example Slink Tier 6 Example
Formation Skirmisher
Equipment

ThrowingAxes

Highland Throwing Axe

ThrowingKnives

Lowland Throwing Knife

ThrowingAxes

Highland Throwing Axe

OneHandedAxe

Bamboo Axe
Passive Power

Passive Power

Skulk I: Scale 90% Athletics: 115%

Skulk II: Scale 85% Athletics: 130%

Skulk III: Scale 80% Athletics: 150%

Skulk IV: Scale 70% Athletics: 180%

Active Power

Active Power

[Slink I: Add: 20% Shrug Off / 30% Shatter Shield] requires Total Kills >= 5 [class: (Class, Slink)

[Slink II: Add: 30% Shrug Off / 50% Unblockable] requires Total Kills >= 40 [class: (Class, Slink)

[Slink III: Add: 45% Shrug Off / 65% Unblockable] requires Total Kills >= 115 [class: (Class, Slink)

[Slink IV: Add: 60% Shrug Off / 85% Unblockable] requires Total Kills >= 250 [class: (Class, Slink)


Reaver

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Reaver Tier 1 Example Reaver Tier 2 Example Reaver Tier 3 Example Reaver Tier 4 Example Reaver Tier 5 Example Reaver Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Simple Saber

Shield

Martell Shield
Passive Power

Passive Power

Reap I: Absorb 10% of damage dealt as HP

Reap II: Absorb 20% of damage dealt as HP

Reap III: Absorb 30% of damage dealt as HP

Reap IV: Absorb 40% of damage dealt as HP

Active Power

Active Power

[ReflectDamage I: Reflect 5% damage] requires Total Kills >= 10 [class: (Class, Reaver)

[ReflectDamage II: Reflect 15% damage] requires Total Kills >= 50 [class: (Class, Reaver)

[ReflectDamage III: Reflect 25% damage] requires Total Kills >= 150 [class: (Class, Reaver)

[ReflectDamage IV: Reflect 40% damage] requires Total Kills >= 300 [class: (Class, Reaver)


Cataphract

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Cataphract Tier 1 Example Cataphract Tier 2 Example Cataphract Tier 3 Example Cataphract Tier 4 Example Cataphract Tier 5 Example Cataphract Tier 6 Example
Formation Heavy Cavalry
Equipment

TwoHandedLance

Courser Lance
Passive Power

Passive Power

Riding Thighs I: 105% HP

Active Power

Active Power

[Charge I: Add: 10% Knock Down, 5% Mount Rear, 15% Dismount / 5% Cut Through] requires Total Kills >= 10 [class: (Class, Cataphract)

[Charge II: Add: 15% Knock Down, 10% Mount Rear, 20% Dismount / 10% Cut Through] requires Total Kills >= 50 [class: (Class, Cataphract)

[Charge III: Add: 20% Knock Down, 15% Mount Rear, 25% Dismount / 15% Cut Through] requires Total Kills >= 150 [class: (Class, Cataphract)

[Charge IV: Add: 25% Knock Down, 20% Mount Rear, 30% Dismount / 20% Cut Through] requires Total Kills >= 300 [class: (Class, Cataphract)


Berserker

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Berserker Tier 1 Example Berserker Tier 2 Example Berserker Tier 3 Example Berserker Tier 4 Example Berserker Tier 5 Example Berserker Tier 6 Example
Formation Heavy Infantry
Equipment
Passive Power

Passive Power

StoneSkin I: 150% HP

StoneSkin II: 175% HP

StoneSkin III: 200% HP

StoneSkin IV: 250% HP

Active Power

Active Power

[Berserk I: Reflect 25% damage] requires Total Kills >= 10 [class: (Class, Berserker)

[Berserk II: Reflect 35% damage] requires Total Kills >= 50 [class: (Class, Berserker)

[Berserk III: Reflect 55% damage] requires Total Kills >= 150 [class: (Class, Berserker)

[Berserk IV: Reflect 60% damage] requires Total Kills >= 300 [class: (Class, Berserker)


Blue Monkey

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Blue Monkey Tier 1 Example Blue Monkey Tier 2 Example Blue Monkey Tier 3 Example Blue Monkey Tier 4 Example Blue Monkey Tier 5 Example Blue Monkey Tier 6 Example
Formation Horse Archer
Equipment

Bow

Noble Bow

Arrows

Stacked Bodkin Arrows

ThrowingJavelins

Horseman Javelin

OneHandedAxe

Bamboo Axe
Passive Power

Passive Power

Quick Load I: Reload Speed: 120%

Quick Load II: Reload Speed: 130%

Quick Load III: Reload Speed: 140%

Quick Load IV: Reload Speed: 155%

Active Power

Active Power

[Blue Jungle I: Add: 5% Dismount / 10% Cut Through] requires Total Kills >= 10 [class: (Class, Blue Monkey)

[Blue Jungle II: Add: 10% Dismount / 20% Cut Through] requires Total Kills >= 50 [class: (Class, Blue Monkey)

[Blue Jungle III: Add: 15% Dismount / 30% Cut Through] requires Total Kills >= 150 [class: (Class, Blue Monkey)

[Blue Jungle IV: Add: 20% Dismount / 40% Cut Through] requires Total Kills >= 300 [class: (Class, Blue Monkey)


Common Config

General

View Table
Sub Boost

1

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

View Table
Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

2

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

2

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

0.5

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

60

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

1.5

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Disabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)
Nametags

Enabled

Nametags
Nametag width

150

Nametag width
Nametag height

30

Nametag height
Nametag fontsize

20

Nametag fontsize
Nametag toggle key

H

Case sensitive

Death

View Table
Allow Death

Enabled

Whether an adopted hero is allowed to die
Minimum age

30

Minimum age death before adopted hero can die
Final Death Chance Percent

0.5

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Disabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

5

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)
Secondary Retinue Death Chance Percent

0

Secondary retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

View Table
Use Raw XP

Enabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

330

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

View Table
Gold Per Kill

5000

Gold the hero gets for every kill
XP Per Kill

5000

XP the hero gets for every kill
XP Per Killed

2000

XP the hero gets for being killed
Heal Per Kill

25

HP the hero gets for every kill
Retinue Gold Per Kill

2500

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

50

HP the hero's retinue gets for every kill
Relative Level Scaling

0.5

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

5

Caps the maximum multiplier for the level difference, defaults to 5 if not specified
Minimum Gold Per Kill

0.5

Minimum percent gold earned per kill

Battle End Rewards

View Table
Win Gold

10000

Gold won if the heroes side wins
Win XP

10000

XP the hero gets if the heroes side wins
Lose Gold

-5000

Gold lost if the heroes side loses(negative to win gold)
Lose XP

5000

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Disabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Disabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

0.2

Min difficulty scaling multiplier
Difficulty Scaling Max

3

Max difficulty scaling multiplier

Kill Streaks

View Table
Name Kills Required Reward
Killing Spree 5

5000⦷

Achievements

View Table
Name Requirements Reward
Loyal

Consecutive Summons >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x)

Rebellious

Attacks >= 5

Attacks < 20

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Reliable

Summons >= 5

Summons < 20

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Renegade

Consecutive Attacks >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x)

Stream Sniper

Total Streamer Kills >= 5

Traitorous

Attacks >= 20

Attacks < 50

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Trusted

Summons >= 20

Summons < 50

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Upgrade System

This section contains all available upgrades organized by type and restrictions.

Upgrade Counts

Fief Upgrades: 5

Clan Upgrades: 4

Kingdom Upgrades: 3

Fief Upgrades

Standard Fief Upgrades

View Table
ID Name Cost Tier Required Description
fief_loyalty_1 Improved Administration 15000⦷ - -

Better administration increases loyalty growth

View Details

Effects:
Loyalty: +0.5/day

fief_prosperity_1 Trade Hub 20000⦷ - -

Attract more merchants to boost prosperity

View Details

Effects:
Prosperity: +1/day

fief_security_1 Guard Posts 12000⦷ - -

Additional guard posts improve security

View Details

Effects:
Security: +0.5/day

fief_militia_1 Militia Training 10000⦷ - -

Train civilians as militia

View Details

Effects:
Militia: +2/day

fief_food_1 Granary Expansion 8000⦷ - -

Larger granaries store more food

View Details

Effects:
Food: +5/day

Clan Upgrades

Standard Clan Upgrades

View Table
ID Name Cost Tier Required Description
clan_renown1 Clan Prestige 1 30000⦷ 1 -

Increase your clan's fame across the land

View Details

Clan Effects:
Renown: +1/day

clan_party_1 Recruitment Drive 40000⦷ - -

Allow larger party sizes for all clan members

View Details

Clan Effects:
Party Size: +20

clan_settlements_1 Clan Development 50000⦷ - -

Improve loyalty and prosperity in all clan settlements

View Details


Settlement Effects:
Loyalty: +0.3/day
Prosperity: +0.5/day

clan_renown2 Clan Prestige 2 30000⦷ 2 clan_renown1

Increase your clan's fame across the land

Kingdom Upgrades

View Table
ID Name Cost Tier Required Description
kingdom_influence_1 Royal Authority 100000⦷ + 500 Influence - -

Strengthen the ruler's influence

View Details

Kingdom Effects:
Influence: +2/day (ruler only)

Clan Effects (All Kingdom Clans):
Influence: +2/day (all clans)

kingdom_military_1 Kingdom Military Reform 150000⦷ + 1000 Influence - -

Increase party sizes and militia across the kingdom

View Details


Clan Effects (All Kingdom Clans):
Party Size: +15

Settlement Effects (All Kingdom Settlements):
Militia: +1/day

kingdom_prosperity_1 Kingdom Prosperity Initiative 200000⦷ + 1500 Influence - -

Boost prosperity and loyalty in all kingdom settlements

View Details


Settlement Effects (All Kingdom Settlements):
Loyalty: +0.2/day
Prosperity: +0.5/day

Campaign Map

Legend

View Table
Color Name
The Vale - Leader: Lysa Arryn
The Reach - Leader: Mace Tyrell
House Targaryen - Leader: Daenerys Targaryen
Iron Islands - Leader: Balon Greyjoy
Dorne - Leader: Doran Martell
House Baratheon of King's Landing - Leader: Joffrey Baratheon
The North - Leader: Robb Stark
Dothraki Horde - Leader: Khal Pono
Lorath - Leader: Adoros Aloran
Free Folk - Leader: Mance Rayder
Nights Watch - Leader: Jeor Mormont
Dragonstone - Leader: Stannis Baratheon
Riverlands - Leader: Edmure Tully
Stormlands - Leader: Renly Baratheon
Volantis - Leader: Malaquo Maegyr
Braavos - Leader: Ferrego Antaryon
Pentos - Leader: Illyrio Mopatis
Norvos - Leader: Moreo Quarro
Qohor - Leader: Orea Talordis
Myr - Leader: Trego Drahar
Lys - Leader: Tregar Ormollen
Tyrosh - Leader: Racallo Ryndoon
Sarnor - Leader: Huzo Amai
House Targaryen, Aegon - Leader: Aegon Targaryen
Skagos - Leader: Arthor Stane
Summer Isles - Leader: Zanzabar Xho
Yi Ti Exiles - Leader: Lo Han

Map

The Eyrie

Highgarden

Meereen

Pyke

Sunspear

King's Landing

Winterfell

Vaes Dothrak

Lorath

Frostfang's Camp

Castle Black

Dragonstone

Riverrun

Storm's End

Volantis

Braavos

Pentos

Norvos

Qohor

Myr

Lys

Tyrosh

Saath

Mantarys

Driftwood Hall

Lotus Bay

Ifequeveron

Fairmarket

Runestone

The Twins

Heart's Home

Harroway

Longbow Hall

Seagard

Raventree Hall

Maidenpool

Bronzegate

Evenfall Hall

Hull

Tumbleton

Ashford

Cape Wrath

Dreadfort

Selhorys

Harvest Hall

Valysar

Rhyos

Vaith

Yronwood

Kingsgrave

Bolozo

Casterly Rock

Hornhill

Oldtown

Clegane's Keep

Goldentooth

Kayce

Cornfield

Crakehall

Duskendale

Arbor

Greywater Watch

White Harbor

Last Hearth

Nightfort

Deepwood Motte

Mormont Keep

Yunkai

Vaes Diaf

Vaes Leisi

Borash

Vaes Athjikhari

Draconys

Ten Towers

Starfall

Thenn

Karhold

Fist of the First Men

Hammerhorn

Lhazosh

Red Keep

Astapor

Shadow Tower

Torrhen's Square

Cerwin

Hornwood

Barrowton

Hardhome

Craster's Keep

Lordsport

Sisterton

Gulltown

Saltpans

Sharp Point

Celtigar Keep

Fellwood

Griffin's Roost

Weeping Town

Goldengrove

Hellholt

Mhysa Faer

Aquos Dhaen

Menetragos

Myrth

Tolero Aeksio

Volon Therys

Vaes Efe

Hesh

Flint's Finger

Ironrath

Highpoint

Eastwatch by the Sea

Hornfoot

The Rills

Widow's Watch

Goldgrass

Orkwood

Blacktyde

Redfort

Strongsong

Coldwater Burn

Wickenden

Hornvale

The Crag

Stonehedge

Acorn Hall

Wayfarer's Rest

Darry

Rosby

Dyre Den

Rook's Rest

Stonedance

Haystack Hall

Greenstone

Rain House

Mistwood

Blackhaven

Banefort

Silverhill

Bitterbridge

Honeyholt

Bandallon

Sunhouse

Old Oak

Blackcrown

Oldcastle

Blackmont

The Tor

Ghost Hill

Wyl

Sandstone

Kyth

Mardosh

The Tree of Crowns

Chroyane

Alnor

Ghoyan Drohe

Iksa Keria

Axe Castle

Ny Sar

Ar Noy

Tolos

Elyria

Frozen Shore

Norrey Keep

Old Wyk

Pebbleton

Lonely Light

Saltcliffe

Totava

Iksa Calo

Sosa

Gelona

Panosos

Grey Gallows

Sunstone

Tolerrol

Bisa

Ulentor

Dorgoil

Rathylar

Sar Mell

Demongate

Ashemark

Pinkmaiden

Red Lake

Oros

Anogar

Sombazmion

Odivo

Sambandos

Gargos

Aleni Naka

Ashefa Athaozar

Sarys

Skyreach

Snakewood

Faircastle

The Wall

Brightwater Keep

Lord Hewett's Town

Nightsong

Stonehelm

Deep Den

Sarsfield

Ironoaks

Godsgrace

Saltshore

Lemonwood

Willow Wood

Sweetport

Bloody Gate

Planky Town

Stoney Sept

Lannisport

Moat Cailin

Ramsgate

Vaes Khadokh

Harrenhal